I looked forward to seeing what kind of surprises they’d bring, whether it was a fun new piece of furniture for my house or one of several dozen emotes for my villager. However you choose to spend your time, you’re surrounded by a wholesome crew of animals who go about their simple lives. And eventually you can terraform the land, denoting pathways and even transforming the shape of rivers and cliffs as you see fit. I never got into clothing design, but now that I can easily recreate my admittedly terrible wardrobe, it’s a loop I’m more frequently engaging with. The pattern designer has more sophisticated options, allowing budding creators to design patterns for specific articles of clothing, such as a variety of shirts, sweaters, dresses, and hats.
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I eagerly donated the first specimen of every critter I found to the museum, which now looks like an actual museum instead of a large, empty room. There’s always been a good array of activities in Animal Crossing, and New Horizons adds a substantial amount of depth to most of them. Considering the abundance of critters in the world, this is especially handy. I constantly referred to its Critterpedia in particular, which is a handy compendium that tracks all the bugs and fish you’ve collected, as well as details about when and where they show up. It’s all tracked via an app in your new in-game phone, which is an incredibly helpful piece of tech. I love the miles program, and I appreciate how it rewards you for simply going about your ordinary day. These miles can then be exchanged for gameplay upgrades, such as additional inventory space, a tool wheel, clothing items, or fancy props that you can place in your town to spruce it up. Basically, just about everything you do in the game rewards you with miles – picking fruit, talking to neighbors, visiting other players’ islands, and more. Tom Nook has apparently heard those complaints, too, and he’s addressed them with a new Nook Miles program. On the flipside, if you didn’t get drawn in immediately, Animal Crossing could feel pretty aimless. Whether you like decorating your home, designing new clothes, or obsessively filling the museum with fossils, a large part of your enjoyment in those earlier games depended on how well you adjust to setting your own goals. Plenty of materials are available to replace broken tools, making the problem less about scarcity and more about filling time – which is something I’ve never had a problem with in Animal Crossing. On the other hand, I grew weary of creating half a dozen fishing rods at a time to prep for longer angling sessions. I’m torn about these fragile tools, because I like how they steer new players toward crafting. You get recipes for stronger versions before too long, but get used to watching your creations vanish in a puff of smoke. Your homemade tools are adequate, but they break after a few uses. Foraging for materials is one of your first tasks, and you can use components like rocks and sticks at DIY tables to build tools, furniture, and other goods. Need a fishing pole? You’re going to have to fashion your own, at least early on. That sense of taking charge of your destiny is core to New Horizons.
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I was thrilled to get the tools to cross those areas, and even happier when I could place permanent solutions like ramps and bridges. Much of your island is likely to be off limits when you start, thanks to an abundance of rivers and cliffs. I liked being able to control my island’s fate, especially since I had my own vision for how best to maximize the randomly generated landscape. You choose where you want to put your home, and you also get to designate plots of land for the other residents and services.
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Even so, you’re in charge of your own fate in some significant new ways. The early hours almost play like a survival game, albeit one without life-or-death stakes. There’s a fun roughing-it together vibe throughout, which is a refreshing change of pace from being the new kid in town. Here, you set down roots and eventually build a brand-new community of animal friends. New Horizons’ early hook is that you’ve signed up for a Tom Nook-arranged trip to a deserted island (you’re no longer visiting an established animal village). Looking for a soothing staycation in these troubled times? Welcome home. Animal Crossing: New Horizons is an all-inclusive package that takes the best of what’s come before and adds meaningful upgrades for returning visitors and curious newcomers alike.
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Heck, aside from the occasional wasp sting, the series is largely free of conflict overall life in Animal Crossing is largely about relaxing and living life at your own pace, all in real-time. For nearly two decades, Animal Crossing has been an inviting little getaway for people looking to take a break from headshots and explosions.